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5.7.11

Bookworm Adventures 2

Bookworm Adventures 2 free full games to download link


 Gamers spend a considerable chunk of their time (and not-necessarily-abundant mental energy) working up exclusive, lovingly-crafted labels for particular genres of games. You know the routine: 'hard-core', 'kid-friendly', 'beer-and-pretzel', and even 'adventure' (and half of the time, the terms involved are not merely fuzzy, but actively misleading). 
One of the interesting things about PopCap is that they make such a habit out of throwing wrenches into the whole assessment of what 'casual' games are supposed to be—there's a stigma that 'casual' somehow necessarily equates with 'forgettable', 'quickly-produced', or 'half-assed'. And yet, it seems like every time PopCap releases a new title—some of them under development for years—many of the 'hard-core' gamers I know suddenly put away their 'top-tier' console games for a few days to swap some jewels, bounce some Peggle-balls, lawnmower some zombies... or, in this case, bone up on their word-making skills. 



For the uninitiated: The original, innocuously-titled Bookworm is a straightforward make-words-from-sets-of-letters game starring a cute, bespectacled, bibliophile worm named Lex. The game's follow-up, Bookworm Adventures, fused the word-forming mechanics with light, item-based role-playing elements, and saw Lex matching word-whipping wits with epic literary characters literally summoned from the pages of three mythic story-books.
Bookworm Adventures 2 continues in the same tradition, pitting you and your vocabulary against foes from the pages of three new book-worlds: Fractured Fairytales, The Monkey King, and Astounding Planet. Along the way, be prepared take on the likes of The Three Little Pigs, Tweedle Dum, the Dish and the Spoon (a Boss-Monster duo, no less), suspiciously-familiar science-fiction robots, sentient space cruisers, the Cheshire Cat, the Dormouse, The Red Queen, a single, crucial butterfly from a particularly well-known Ray Bradbury story. Hell, you'll even find yourself fighting a certain famed Bowl of Porridge (the hot and the cold one).


After an admirably brief, concise tutorial, players make their way through the ten chapters of each book via a simple word-based battle system. For each battle, the challenge is to form words from a grid of lettered tiles. Once a suitable word has been mouse-clicked into existence, a single click on the Attack button lets Lex strike his opponent. Longer words equal more damage dealt ('tap' or 'snip' barely harms your foe at all—but 'vasectomy' is going to leave a mark).

The two combatants trade attacks until one of them—hopefully not Lex—runs out of hearts. At the end of each book-themed succession of baddies is a Boss Fight, which can yield new treasure items to take into battle... and even new Companions to accompany Lex on his journey. Players can take two treasures along with them each time they journey into new books, and the special effects of these treasures allow the player to effectively attune Lex's attacks to their word-building strengths and general tactical preferences.
Two of my favorites include the Just-Right Porridge (it protects Lex from any Stun attack, ever, period) and the treasure that provides bonus damage for spelling descriptive words (blue, angry, heated, etc.). Likewise, you can bring one Companion along with you into each new book—would you like Mother Goose to lay the occasional healing egg for you... or would you prefer the Cheshire Cat to smile all your tile-grid ailments away every four rounds?


A range of colored gem tiles offers a number of power-ups and other special effects in combat. Green tiles, for example, will heal Lex for a mere two hearts—still, better than nothing—even as the enemy is taking a pummeling. The extremely-useful blue tiles will freeze the enemy during his/her next attack round; purple tiles inflict a poison attack that will do lingering damage in successive rounds, and still other tiles can fully heal Lex and lay on a whopping 100% damage bonus.
Working in a long enough word with multiple colored tiles can critically wound or even finish off a full-strength enemy in a single, devastating attack. As you click in more letters to form longer and more powerful valid words, Lex's piping voice calls out encouragement: “Wow!”, “Amazing!", “Astonishing!”. Lex can also use red, green, and blue potions to heal himself, augment his word-attacks or remove negative effects on him or the tile-grid. Merely using the potions is not considered an 'attack'—so if you need to use two or three in a row to better your situation, go nuts.


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